+2 Keen Slayer Bow
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.
Requires an 18 Dexterity or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.
Note: Only a natural 20 is an automatic hit. In order for a 19 to count as a crit, the player must still hit the target’s AC.
This Transmuted token required all of these items to construct:
- 1× +2 Keen Longbow
- 1× Gloves of Archery
- 1× +1 Long Bow
- 1× +1 Short Bow
- 5× Alchemist’s Parchment
- 2× Aragonite
- 16× Darkwood Plank
- 8× Dwarven Steel
- 2× Elven Bismuth
- 2× Enchanter’s Munition
- 4× Minotaur Hide
- 1× Mystic Silk
- 2× Oil of Enchantment
- 5,000 GP in Reserve Bars
Last Day to Transmute: December 1, 2015
Text On Token
(Criticals on 19-20)
Requires 18 Dexterity
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