Offhand
Adds +3 to AC when used with a two-handed ranged weapon. It may not be used with any melee weapon nor with a one-handed ranged weapon.
Adds +1 to all saving throws
Monks & rangers are the only classes that can attack with this item. Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
The player must equip this item in their melee offhand slot for the entire game. It may be swapped out to make a ranged attack,
Adds +1 to AC when used with a two-handed ranged weapon. It may not be used with any melee weapon nor with a one-handed ranged weapon.
Adds +1 to AC and +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Serving as a reserve air supply, this small container will allow the user to breath air in a water filled environment. However, the bottle must be held to the user’s mouth which takes up the use of one hand. The bottle’s effect lasts for one room.
Note: The ability to breath underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
Wielder gains +2 To Hit with melee attacks only–including melee attacks made with the horn itself. This item may only be held in the melee offhand slot. (It cannot be equipped in the ranged offhand slot.) Monks & rangers (not any other class) may wield it as an offhand melee weapon.
Holding this mug in the off-hand while attacking with a one-handed melee weapon grants the wielder an additional +2 Damage.
Note: There are two different tokens called Brawler’s Mug. This one is Rare and the other is Common. The Common Brawler’s Mug is a non-magical weapon.