+1 to all saving throws
Wearer is immune to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks.
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+1 to all saving throws
Wearer is immune to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks.
Wearer gains +1 to all saving throws and immunity to Possession by an Evil Outsider. This item does not prevent Possession from any other creature type.
Grants a 50% chance to avoid combat damage cast from spells, spell-like abilities, scrolls, or wands. If the resistance check succeeds, no damage is dealt. Combat Magic Resistance does not stack with anything else–either the magic works or it doesn’t. That said, if the Combat Magic Resistance check fails and the spell works, any other damage-mitigating effects the wearer may have would still apply.
It does not protect against spells which do not physically damage such as sleep,
Wearer is immune to breath weapon effects which do not deal HP damage. If the breath weapon deals both HP-damage and some other effect, this item will negate the non-HP component of the breath weapon’s effects, but it will not mitigate the HP damage.
Whenever the wearer casts 1st-level Spells or 2nd-level Spells from their class card, the cleric may, if desired, channel the casting of those Spells through the necklace. The result of this channeling allows the necklace to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the necklace is doing the work of casting, the cleric’s hands are free to do other things (e.g.,