Finger
Imbues the wearer with Psychic Power and gives access to Tier 7 powers. This item does not stack with other +Psychic Tier items.
Up to 5 times per game, when the wearer casts 1st-level Spells from their class card, the wearer may, if desired, mentally channel the casting of those spells through the ring. The result of this channeling allows the ring to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the ring is doing the work of casting, the wearer’s hands are free to do other things (e.g.,
Two-handed melee or missile (physical projectile) attacks made by the wearer deal +2 damage as Sacred
Heals 1 HP of damage per room. This healing is bestowed once at the beginning of each room.
This item only functions on a living character. It cannot restore life to a dead character.
The player gets three extra Treasure Chips at the end of the adventure.
The extra Treasure Chips granted by this ring are not affected by other treasure-enhancing items, including Horn of Plenty or Charm of Good Fortune. A Ring of Riches, Horn of Plenty, and/or Charm of Good Fortune may be worn by a single person, but their effects are completely independent of one another.
Missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sonic.