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Damage from Ranged attacks is reduced by 1 point per attack/effect.
Remember: “Ranged” is an umbrella term that includes both missiles (physical items propelled through the air) and spells that require an attack slide, but excludes spells that do not require an attack slide.
Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate one missile (physical ranged attack, not spells or wholly magical effects) or melee attack which targeted the wearer. The wearer chooses when to invoke the attack-negation power.
Adds +1 to Reflex saving throws. This bonus is always in effect.
Once per game, the wearer may perform a sneak attack without the standard prep round.
The wearer of this cloak is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.
Adds +2 Retribution Damage
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction), RD does not trigger.
Adds +1 To Hit with flurry of blows attacks. Has no effect on non-flurry of blows attacks.
Fire damage inflicted upon the wearer is reduced by 1 point per attack/effect
This cloak allows the wearer to attempt a melee attack in the first round of combat while the character is underwater. (Normally, melee attacks cannot be made the first round of underwater combat.)