Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons), +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws), +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level), and +2 Focus.
Transmuted-Eldritch Relic
All the wearer’s successful melee attacks, ranged attacks, and damage-inflicting spells deal +5 Damage as Eldritch. It does not affect spells which do not deal HP damage. It does not affect scrolls, spells emanating from items, nor spells “cast as a scroll”.
If a spell under the influence of Boots of the Four Winds can affect more than one target, the caster gets a total of 5 extra points of Eldritch damage from the boots,
Adds +5 to maximum HP. In addition, the wearer may select one of the following bonuses at the start of the adventure:
This is not the final version of this token. This is just a placeholder (PH) until the actual token and its exact power are revealed in late 2025.
To attend Ring Con, you’ll be required to show this token.
Cold, Fire, Shock, and/or Sonic damage inflicted upon the wearer is reduced by 10 and grants 3 points of Eldritch-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,