Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Combo-2C
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
When this gem’s command word is spoken, all the target monster’s To Hit rolls suffer a -4 penalty for one round if the monster does not succeed on a DC 15 Reflex saving throw. If the monster succeeds on the Reflex save, the gem has no effect that round and the charge is wasted. This item can be used 4 times before it cracks and turns to a pile of ash.
This item does not reduce the target’s AC.
Adds +1 To Hit with ranged attacks
This item grants its bonus to spells cast from the character card which require an attack slide, but not scrolls or items.
Sounding this roughly shod instrument dispels the effects of natural or magically induced sleep and allows the other members of the party to immediately engage in combat, cast spells, or perform any Standard Action. Activating this magic item is a Standard Action, so the person blowing this horn may not attack, cast, or perform any other Standard Action the same round it’s used. This is a permanent item.
Minotaur Horn of Alert is not a traditional bard instrument and cannot be used to perform bardsong.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals 16 Fire damage to the monster. If the victim succeeds on a DC 15 Reflex saving throw, only half damage is dealt. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide. But unlike thrown physical weapons (dagger,
Deals 6 points of Force damage to one target. There is no saving throw to mitigate the effect. It can be used once per round.
This intricately wrought platinum ring allows the combatant a guaranteed hit against non-corporeal creatures (e.g., ghost), so the standard 50% miss chance to hit a non-corporeal creature does not apply. After 5 uses this ring immediately turns into a fine rust powder.