2015
Adds +2 to AC and immunity to the temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment
Adds +3 to AC and an additional +1 to AC for every other SotP equipped by other party members. The maximum total AC per shield is +7, even if somehow more than five characters equip one of these shields.
Adds +1 to max HP for each of the wearer’s unequipped Charm slots. The maximum HP bonus this shirt can grant is +3, even if the wearer is capable of equipping more than three Charms. This shirt grans no HP bonus if all of your available Charm slots are equipped.
If another item is used which grants additional Charm slots (e.g., Charm Necklace), as long as at least one Charm slot is unused,
Wearer is immune to slips or falls, whether they were caused by mundane or magical effects.
On a successful hit from a sling, this bullet deals an additional 4 damage as Cold. It must be declared (turned in) before sliding the weapon token.
This “mystery” token must be redeemed during the training phase of the adventure with the Party Coach. Sometimes the abilities it bestows are revealed in advance, but sometimes the effect is only revealed after the token is turned in. Players are forewarned that not everything they find may be beneficial.