This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
2012
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Dwarven, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
Adds +2 to AC
This item is part of the Mithral Sets.
Mithral Trio
When three items are equipped, all breath weapon damage inflicted upon your character is halved.
(There is no Mithral Quartet bonus, but the benefit from the Mithral Trio bonus would still affect the character.)
Mithral Quintet
When five items are equipped, in addition to the Trio bonus, the character gains Deadbane: any successful melee attack from an undead monster on the character deals 10 points of damage to the undead attacker.