Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.
2011
In addition to physical damage, any successful hit with this weapon will also subtract 10 percentage points from the victim’s Spell Resistance (SR). The effect will only work three times total per victim, per combat, (even if multiple Rods of Disjunction are used by multiple characters), for a total maximum reduction of 30 percentage points per victim. If there are multiple monsters with SR, each monster’s SR could be affected by this item up to three times each.
In addition to the physical damage, any successful hit with this weapon will apply a -1 penalty to all the victim’s To Hit rolls. The effect will only work four times per creature per combat–even if multiple Scepters are used. There is no limit on the number of creatures the To Hit reducing effect can affect, but no one creature can have its To Hit rolls penalized by a +2 Scepter of Might more than four times.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional +3 damage when it’s used to score a hit against Undead monsters.
When attacking non-Undead, this is an “ordinary” +2 weapon.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
When attacking non-Constructs, this is an “ordinary” +2 weapon.
Details of this artifact are still shrouded in mystery.
This item does not contribute toward the “(of the) Ancients” set bonus.
Equivalent to 10 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Equivalent to 15 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Equivalent to 20 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Equivalent to 200 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.