The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
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The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
Physical damage inflicted upon the caster by Undead monsters’ natural attacks is reduced by 50%. This spell does not reduce damage if an Undead attacks the caster with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
Note 1: This spell does not mitigate the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.)
Note 2: The effect from this spell does not stack with other percentage-based undead damage reduction (e.g.,
All ranged attacks suffer -4 To Hit
This spell causes a dense fog to fill a 10′ cubic area which lasts for the duration of the room. It effectively renders all characters and monsters in the area obscured from ranged attacks. The effect of this spell reduces the To Hit chance for both player and monster via a targeted ranged attack. This means that all ranged weapons (i.e., bows, slings, or thrown weapons) and all targeted spells (e.g.,
If AC 15 is hit, melee damage dealt by the target suffers a -1 penalty.
Multiple castings of this spell on the same target stack up to four times, even if cast by different characters. This -4 limit takes precedence over the general -6 penalty to any given stat.
Adds +4 to caster’s AC until the end of the room
Note: This cannot be used with any armor, garment, item, or spell which grants an AC and/or a Dexterity bonus.
Deals 3 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
If the wielder of this shield is killed, all remaining party members are healed 7 HP. This shield cannot raise characters from the dead.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #31.
All characters in the party gain +1 level
Side Effect: Smackdown takes half the damage from the first party member to be attacked in any combat. E.g., if the first player would have taken 20 damage, Smackdown and that character each take 10. This affects any kind of damage in combat, be it physical, natural, or magical.
Note: +level effects do not stack