Any successful attack made with this weapon will heal the wielder 1 HP. It will not increase the character’s maximum HP.
2009
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round,
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +2 to Damage and +2 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
An attack made with this weapon deals an additional 5 points of Poison damage if a natural 20 is slid on the combat board. Creatures immune to poison will not take any extra damage from this special attack, but the dagger damage could still apply. There is no saving throw to mitigate the poison damage.
The poison effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When attacking a Giant with this weapon, if a natural 20 is slid and the 10 in the ✸ is closest to the damage dot on the combat board, the Giant will be slain.
When attacking non-Giants, this is an “ordinary” +2 weapon.
This sling deals an additional +5 Damage when it’s used to score a hit against a monster that is larger than human-size. The To Hit bonus remains at +2.
When attacking creatures human-size or smaller, this is an “ordinary” +2 sling.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.