2008
When a successful attack is made against the wearer, this cloak requires the attacker to succeed on a DC 12 Fortitude save or suffer a -2 penalty to its To Hit attempts for the duration of combat. The -2 penalty applies to all attacks the victim makes, not just ones directed at the wearer of this cloak.
This effect does not stack. Therefore, the curse is not augmented by multiple attack attempts or multiple players wearing multiple Cloaks of Curses.
Adds +3 to AC and +2 to all saving throws
Since it’s worn on the back, this cloak may be worn with any item worn in the torso slot, including robes.
Equivalent to 20 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted. On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Adds +2 to AC and Fire damage inflicted upon the wearer is reduced by 1
This item is part of the Dragonscale Set.
When all three items are worn, all Fire damage inflicted upon the character is reduced by 10. This bonus supersedes the bonuses granted by the individual items in this set. (Don’t confuse Dragonscale with Dragonhide –they are not interchangeable. However, if a character is able to equip three items from each set,
Use of this amazing item will allow a rogue to start a Rogue Skill Test from the midway point through the challenge instead of at the start. This may only be used once per room. It cannot be used simultaneously with Masterwork Thieves’ Tools. However, it is possible for rogues to use their Masterwork Thieves’ Tools after using the Ektdar’s Tinkering Tool. This second chance would start at the beginning of the skill challenge.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons)