Target gains +2 AC vs. Evil creatures and +2 to saving throws vs. attacks from Evil creatures until the end of the room.
2005
This spell purifies any liquid or edible substance so as to allow its safe consumption. The scroll will allow the caster to purify up to 20 gallons of liquid and enough food for 10 people.
Allows the caster to understand any magical text found within the current room of the dungeon.
Note: This spell does not detect magical writings. It allows visible/detected magical writing to be translated.
Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Note: This scroll has appeared as both an Uncommon and Rare token.
Negates the effects of paralysis on a single target
Paralyzed: The victim is completely immobile, but may take purely mental actions. Attacks against a paralyzed creature gain a +4 To Hit. As a full round action, an attacker may perform a single melee attack against a paralyzed victim which will automatically hit and count as a critical (slide only to determine base damage). Rogues may sneak attack a paralyzed victim without the normal one round delay.
To attack the caster, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the character can be attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the caster is the only character left alive, the monster will attack normally. In addition, if the caster of this scroll performs an offensive* action, all effects of this spell are negated.
Deals 6 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Note: The AC 15 slide requirement does not appear on the token, but it is nonetheless required.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,