Deals 6 points of damage as Force to target. There is no saving throw to mitigate damage.
Expendable
Deals 4 damage as Force to target. There is no saving throw to mitigate damage. This spell does not suffer the normal 50% miss chance when fighting incorporeal creatures.
Deals 10 points of damage as Force to target. There is no saving throw to mitigate damage.
Physical damage inflicted upon the caster by Undead monsters’ natural attacks is reduced by 50%. This spell does not reduce damage if an Undead attacks the caster with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
Note 1: This spell does not mitigate the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.)
Note 2: The effect from this spell does not stack with other percentage-based undead damage reduction (e.g.,
Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.
Dispels and/or prevents further effects of mind control magic or similar effects on targeted character for the entire room.
Note 1: This spell affects a single individual, not the whole party.
Note 2: This spell may only be cast on a party member–it may not be cast on a monster.
Creates a duplicate of the caster for the duration of the time spent in the room. Whenever a monster decides to attack the reader of this scroll, the DM must roll a d20. If the result is 1-10, then the monster will attack the actual caster. If the result is 11-20, the monster will swing at the false image.
Note 1: When hit, the image is destroyed and the next round the monster may attack the caster.
The caster (it cannot target another character) gains immunity to physical ranged attacks. It has no effect on spells or melee attacks.
Allows the caster to breathe normally underwater. The effect lasts for one entire room.
Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.