Adds +1 to Damage and +1 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Expendable
Adds +1 to Damage and +1 To Hit when fired from a bow. It also ignores To Hit penalties caused by wind or if the target has cover. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 To Hit and +1 to Damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 to Damage and +1 To Hit when fired from a crossbow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 To Hit and +1 to Damage when fired from a crossbow (not a bow). In addition, this magical bolt is imbued with the keen edge spell. This means that if this token is turned in before making the attack slide with a crossbow, a critical hit can be scored if the player slides a natural 19 or 20.
This bolt is not subject to further effect from a keen edge spell.
Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If eaten (requires a Standard Action), the consumer heals 7 HP. This item may not be eaten the same round it was used to attack with–even if either the attack or the eating can be performed as a Free or Instant Action.
Adds +2 to Damage and +2 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +2 to Damage and +2 To Hit when fired from a crossbow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +2 To Hit and +2 to Damage when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
If the target is Undead and the attack slide is a natural 20, this arrow deals a total of +12 Damage.
Note: This arrow does not deal Sacred damage.
When attacking a gazebo with a sling–as one does–if the attacker slides a natural 20 while using this ammo, the gazebo will be instantly killed/destroyed. Against all other targets, this is just a +2 sling bullet (+2 To Hit and +2 Damage). It must be declared (turned in) before sliding the weapon token.