Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
You may also search by any or all of the following criteria, with or without including a text search.
Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
non-magical weapon
Acid, Cold, Fire, Darkrift, Poison, and Shock damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Cold, Darkrift, Fire, Poison, AND Shock damage, these greaves would absorb 12 points of damage.
These greaves are a key ingredient for a multi-year transmute.
Any time the wearer scores a natural 20 on an attack slide, the wearer heals 2 HP.
Note: This is one of very few items that can only be equipped by one of the fighter classes–in this case, dwarf fighters cannot use this item.