The owner of this token may equip one extra head slot item. It does not give you an extra head, it just lets you wear two crowns/helms/etc.
Equippable
The owner of this token may equip one extra feet slot item. It does not give you any extra feet, it just lets you wear two pairs of boots/shoes/etc.
The owner of this token may equip one extra shins slot item. It does not give you any extra shins nor extend your lower legs, it just lets you wear two pairs of greaves.
Wearer cannot be surprised
This item is part of the Footman Set.
When all three items are worn, the character gains +2 to AC (in addition to the AC granted by the individual items) and all Cold damage inflicted upon the character is reduced by 1.
- Footman Chainmail
- Footman Cap
- Footman Shield
Adds +5 to AC
This item is part of the Footman Set.
When all three items are worn, the character gains +2 to AC (in addition to the AC granted by the individual items) and all Cold damage inflicted upon the character is reduced by 1.
- Footman Chainmail
- Footman Cap
- Footman Shield
Adds +2 to AC
This item is part of the Footman Set.
When all three items are worn, the character gains +2 to AC (in addition to the AC granted by the individual items) and all Cold damage inflicted upon the character is reduced by 1.
- Footman Chainmail
- Footman Cap
- Footman Shield
On a successful hit with a ranged weapon, the wielder deals an additional 1 damage as Cold.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
The arrows fired from this weapon become extremely frigid on a successful hit.
The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.