This specialized crossbow fires blunt bolts and can only be used while underwater. This crossbow is not compatible with other crossbow bolts.
Underwater Only
Allows ranged weapons to be used underwater.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
Serving as a reserve air supply, this small container will allow the user to breath air in a water filled environment. However, the bottle must be held to the user’s mouth which takes up the use of one hand. The bottle’s effect lasts for one room.
Note: The ability to breath underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
Equipping these enchanted arm guards allows the wearer to use slashing weapons (e.g., axe or sword) while the character is underwater. They have no effect above water.
Equipping these enchanted arm guards allows the wearer to use blunt weapons (e.g., hammer or mace) while the character is underwater. They have no effect above water.
The magic from this head covering allows the wearer to utter command words and invoke the verbal components of Spells (including bardsong) and scrolls without speaking while underwater. It does not grant the ability to breathe or speak underwater.
This cloak allows the wearer to attempt a melee attack in the first round of combat while the character is underwater. (Normally, melee attacks cannot be made the first round of underwater combat.)
Consuming this wondrous herb allows the character to breath underwater. However, the effects weaken the individual such that they suffer a -2 on To Hit slides. The effect lasts for one room.
Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
Grants the ability to activate magic items or cast scrolls without speaking while underwater. This does not allow the character to cast a memorized spell (cast from the character card) or perform bardsong.
Note: This item does not function on dry land.
Protects scrolls from non-magical water damage while the scroll spell is being cast underwater. However, it does not grant the ability to speak or utter verbal command words necessary to release the magic stored in a scroll.
Note: This item does not function on dry land.