The wearer’s Melee, Missile, and Spell (not scroll or item) attacks deal +2 Damage. Healing spells the wearer casts heal +2 HP.
Wearer may equip up to two additional ioun stones.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
Adds +2 to Focus and missile attacks made by the wearer deal +2 Damage.
Focus: A bonus to polymorph damage, Turn Undead damage, and most Spells cast from the character card. Focus has no effect on magic emanating from items, scrolls, or Spells cast by the character which neither reduce nor restore HP.
If a Spell or Turn Undead under the influence of a Focus-effect can affect more than one target, the caster gets a total of +X (where X = the total amount of Focus the caster has) points of healing/damage,
Wearer may equip up to two additional Charms.
This item’s effect stacks with other Charm slot expanders, but the wearer is still subject to the Slot Expanders Cap of no more than 10 Charms.
As a special quest, only a small few of these incredibly rare tokens were made available in 2009, 2010, and 2011. Arcane Recipe token owners had the special privilege (if they chose to do so) to negotiate with the Master Trader to have a unique token crafted for them. Only one copy of the item was made, and that item was “soul bound” to the player. (I.e., only the token’s original creator can use it in the game.) These tokens could be held from year to year until the proper resources were collected to turn in.
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +1 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
Damage-Spells (not scrolls) cast by the wearer deal +2 damage.
If the Spell can affect more than one target, the caster gets a total of +2 points of damage, not +2 points per target. The caster chooses the recipient of the extra points and may allocate them as they see fit to an eligible recipient.
After sliding this weapon token, the player immediately (before another player performs an attack slide) slides another unused* puck. With a bit of sliding skill, this secondary puck can be used to bump another combat slider into a higher AC zone. The secondary puck does not count as either a hit or miss and does not deal any damage.
In Virtual True Dungeon, instead of sliding a second puck, the wizard player attacking with this weapon may give one other player (not themself) who has not yet attacked that round a +5 To Hit bonus on their next attack roll.
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +2 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
Deals 6 damage as Acid to the target. There is no saving throw to mitigate damage.
Deals 10 damage as Acid to the target. There is no saving throw to mitigate damage.
Deals 3 damage as Acid to the target. There is no saving throw to mitigate damage.
0 or 1st-level (not any other level) damage spells cast by the wearer deal +1 damage