Damage from any melee attack against the wearer by a dragon is reduced by 4
If the dragon’s melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage is negated, this shirt negates both the physical damage and secondary effect(s). However, if even 1 point of damage is successfully dealt by the dragon’s melee attack,
Once per room, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This shirt does not mitigate HP damage caused by Undead Touch Attacks.
Once per game, up to 5 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this shirt.
Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.
Once per combat, the wearer may retrieve and use one healing potion as a Free Action.
Force damage inflicted on the wearer is reduced by 2 points per attack/effect
This shirt does not in any way affect Retribution Damage. Only the 2013 Transmuted version does that.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -1 to Constitution (thus, depending on prior Constitution score, suffering either 0/-1 to Fortitude saving throws and either 0/-1 to max HP per character level)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
If the wearer is slain by a melee attack, the wearer may fight (act in combat, either by physically attacking, casting a spell, or supporting other allies) for up to 2 more rounds in the same combat.
This item has no effect if the wearer is slain by a missile, spell, trap, puzzle, Push, or anything other than a melee attack.
This shirt does not prevent the character’s eventual death–it only delays death by up to two rounds.
Melee attack damage inflicted upon the wearer is reduced by 1 point per attack. This item affects melee attacks, it does not mitigate wholly magical attacks, ranged attacks, nor “attacks” made outside of combat.
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this shirt will negate both the physical damage and secondary effect(s).
Adds +3 to Fortitude saving throws
This item is part of the Snake Priest Set.
When at least three items are worn, all your melee and Ranged attacks deal +1 damage as Poison. There is no 4-piece bonus.
- Snake Priest Boots
- Snake Priest Hat
- Snake Priest Kilt
- Snake Priest Shirt
Once per game, the wearer can negate the effect of an Undead Touch Attack (e.g., Paralysis, Poison, curse, etc.) on themself. The wearer determines when this shirt’s power gets activated. This shirt does not mitigate HP damage caused by Undead Touch Attacks.
18 of 20 “Stalker” tokens