All attacks (melee, missile, or spells cast from the character card) made by the wearer deal +2 damage as Shock
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to all saving throws
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -1 to all saving throws
Note: Since a +2 Dexterity grants a +1 to Reflex saving throws, the drawback to this token is effectively only a -1 to both Fortitude and Will saving throws.
Darkrift damage inflicted on the wearer is reduced by 2 points per attack/effect.
Wearer gains +2 to their maximum HP and Darkrift damage inflicted on the wearer is reduced by 2 points per attack.